Files
ichni_Official/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs
SoulliesOfficial 150ef744e8 更新
2025-07-08 14:28:40 -04:00

20 lines
605 B
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Custom Add Node", "Debug", "Custom Node Debug ( Only for debug purposes)", null, UnityEngine.KeyCode.None, false )]
public sealed class CustomAddNode : CustomNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddOutputsFromString( "customOut0", "#IP2*(#IP0 + #IP1 / #IP2)" );
AddOutputsFromString( "customOut1", "#IP3 + #IP0*#IP2 + #IP1 / #IP2" );
}
}
}