Files
ichni_Official/Assets/Scripts/Game/GameElements/EnvironmentObjects/EnvironmentObject.cs
SoulliesOfficial 6aa498f6be
2025-08-11 14:04:06 -04:00

63 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class EnvironmentObject : SubstantialObject
{
public bool isStatic;
public static EnvironmentObject GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isStatic)
{
EnvironmentObject environmentObject =
SubstantialObject.GenerateElement(elementName, id, tags, isFirstGenerated, themeBundleName, objectName, parentElement)
.GetComponent<EnvironmentObject>();
environmentObject.isStatic = isStatic;
environmentObject.gameObject.isStatic = isStatic;
return environmentObject;
}
}
public partial class EnvironmentObject
{
public override void SaveBM()
{
matchedBM = new EnvironmentObject_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isStatic);
}
}
namespace Beatmap
{
public class EnvironmentObject_BM : SubstantialObject_BM
{
public bool isStatic;
public EnvironmentObject_BM()
{
}
public EnvironmentObject_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement, string themeBundleName, string objectName, bool isStatic)
: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName)
{
this.isStatic = isStatic;
}
public override void ExecuteBM()
{
matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic);
}
}
}
}