Files
ichni_Official/Assets/Scripts/Game/GameElements/GameElement.cs
SoulliesOfficial 70b2a43824 update
2025-08-22 14:54:40 -04:00

212 lines
5.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract partial class GameElement : SerializedMonoBehaviour, IBaseElement, IComparable<GameElement>
{
//物体名
public string elementName;
//标识 GUID
public Guid elementGuid;
//标签
public List<string> tags;
//父游戏物体
public GameElement parentElement;
//子物体列表
public List<GameElement> childElementList = new List<GameElement>();
//次级模块
public List<SubmoduleBase> submoduleList = new List<SubmoduleBase>();
//存档类
public BaseElement_BM matchedBM { get; set; }
public virtual int HierarchyPriority => 0;
/// <summary>
/// 首次初始化
/// </summary>
/// <param name="name">物体名</param>
public virtual void Initialize(string name, Guid elementGuid, List<string> tags,
bool isFirstGenerated, GameElement parentElement)
{
this.elementName = name;
this.elementGuid = elementGuid;
this.tags = tags;
GameManager.instance.beatmapContainer.gameElementList.Add(this);
submoduleList = new List<SubmoduleBase>();
if (isFirstGenerated)
{
SetDefaultSubmodules();
}
SetParent(parentElement);
}
/// <summary>
/// 设置次级模块
/// </summary>
public virtual void SetDefaultSubmodules()
{
}
/// <summary>
/// 在所有物体生成完毕后,执行的初始化方法
/// </summary>
public virtual void AfterInitialize()
{
matchedBM?.AfterExecute();
if (this is IHaveTransformSubmodule transformSource)
{
transformSource.transformSubmodule.CheckAndRemoveObservers();
}
if(this is IHaveColorSubmodule colorSource)
{
colorSource.colorSubmodule.CheckAndRemoveObservers();
}
}
public virtual void BeforeStart()
{
if (this is IHaveTransformSubmodule transformSource)
{
transformSource.UpdateTransform(false);
}
if (this is IHaveColorSubmodule colorSource)
{
colorSource.UpdateColor(false);
}
}
public virtual void WhenStart()
{
}
/// <summary>
/// 设置父物体
/// </summary>
/// <param name="parentElement">父物体</param>
public void SetParent(GameElement parentElement)
{
if (parentElement != null)
{
parentElement.childElementList.Add(this);
this.parentElement = parentElement;
transform.SetParent(parentElement.transform);
}
}
public int CompareTo(GameElement other)
{
return HierarchyPriority.CompareTo(other.HierarchyPriority);
}
}
public abstract partial class GameElement //存档,删除,复制,粘贴
{
public virtual void Refresh()
{
}
/// <summary>
/// 用于生成存档
/// </summary>
public virtual void SaveBM()
{
throw new NotImplementedException();
}
/// <summary>
/// 当物体被删除时执行的方法
/// </summary>
public virtual void OnDelete()
{
}
}
namespace Beatmap
{
[System.Serializable]
public abstract class GameElement_BM : BaseElement_BM
{
[System.NonSerialized]
public static Dictionary<Guid, GameElement_BM> identifier = new(); //存档类的标识符
[System.NonSerialized]
public GameElement matchedElement; //存档类对应的游戏物体
public string elementName;
public List<string> tags;
public Guid elementGuid;
public GameElement_BM()
{
}
public GameElement_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement)
{
this.elementName = elementName;
this.elementGuid = elementGuid;
this.tags = tags;
this.attachedElementGuid = attachedElement?.elementGuid ?? Guid.Empty;
identifier.TryAdd(this.elementGuid, this);
}
public static GameElement_BM GetElementBM(Guid id)
{
if (identifier.TryGetValue(id, out GameElement_BM element_BM))
{
return element_BM;
}
return null;
}
public static GameElement GetElement(Guid id)
{
if (identifier.TryGetValue(id, out GameElement_BM element_BM))
{
return element_BM.matchedElement;
}
return null;
}
public static List<BaseElement_BM> GetAllAttachedBaseElements(GameElement_BM gameElement, List<BaseElement_BM> clip)
{
Guid elementGuid = gameElement.elementGuid;
List<BaseElement_BM> result = new List<BaseElement_BM>();
foreach (BaseElement_BM element in clip)
{
if (element.attachedElementGuid == elementGuid)
{
result.Add(element);
}
}
return result;
}
}
}
}