Files
ichni_Official/Assets/Scripts/Manager/NoteJudgeManager.cs
SoulliesOfficial 6aa498f6be
2025-08-11 14:04:06 -04:00

316 lines
10 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni
{
public partial class NoteJudgeManager : SerializedMonoBehaviour
{
public List<Tap> checkingTapList;
public List<Stay> checkingStayList;
public List<Hold> checkingHoldList;
public List<Flick> checkingFlickList;
public List<InputUnitTap> inputUnitTapList;
public List<InputUnitTouch> inputUnitTouchList;
public List<InputUnitSwipe> inputUnitSwipeList;
private void Start()
{
checkingTapList = new List<Tap>();
checkingStayList = new List<Stay>();
checkingHoldList = new List<Hold>();
checkingFlickList = new List<Flick>();
inputUnitTapList = new List<InputUnitTap>();
inputUnitTouchList = new List<InputUnitTouch>();
inputUnitSwipeList = new List<InputUnitSwipe>();
}
public void Update()
{
if (!GameManager.instance.audioManager.isPlaying)
{
return;
}
foreach (InputUnitTap inputUnitTap in inputUnitTapList)
{
List<Tap> availableTaps = new List<Tap>();
foreach (Tap tap in checkingTapList)
{
if (tap.CheckJudgeAvailability(inputUnitTap))
{
availableTaps.Add(tap);
}
}
List<Hold> availableHolds = new List<Hold>();
foreach (Hold hold in checkingHoldList)
{
if (hold.CheckJudgeAvailability(inputUnitTap))
{
availableHolds.Add(hold);
}
}
bool haveTap = availableTaps.Count > 0;
bool haveHold = availableHolds.Count > 0;
if (haveHold && haveTap)
{
List<Hold> minHolds = GetAllMinHolds(availableHolds);
List<Tap> minTaps = GetAllMinTaps(availableTaps);
Hold closestHold = minHolds[0];
Tap closestTap = minTaps[0];
if (closestHold.exactJudgeTime < closestTap.exactJudgeTime)
{
if (minHolds.Count == 1)
{
minHolds[0].ExecuteStartJudge();
}
else
{
GetNearestHold(minHolds, inputUnitTap.inputPosition).ExecuteStartJudge();
}
}
else
{
if (minTaps.Count == 1)
{
minTaps[0].ExecuteStartJudge();
}
else
{
GetNearestTap(minTaps, inputUnitTap.inputPosition).ExecuteStartJudge();
}
}
}
else if (haveHold)
{
List<Hold> minHolds = GetAllMinHolds(availableHolds);
if (minHolds.Count == 1)
{
minHolds[0].ExecuteStartJudge();
}
else
{
GetNearestHold(minHolds, inputUnitTap.inputPosition).ExecuteStartJudge();
}
}
else if (haveTap)
{
List<Tap> minTaps = GetAllMinTaps(availableTaps);
if (minTaps.Count == 1)
{
minTaps[0].ExecuteStartJudge();
}
else
{
GetNearestTap(minTaps, inputUnitTap.inputPosition).ExecuteStartJudge();
}
}
}
foreach (InputUnitSwipe inputUnitSwipe in inputUnitSwipeList)
{
List<Flick> availableFlicks = new List<Flick>();
foreach (Flick flick in checkingFlickList)
{
if (flick.CheckJudgeAvailability(inputUnitSwipe))
{
availableFlicks.Add(flick);
}
}
if (availableFlicks.Count > 0)
{
availableFlicks.Sort();
Flick closestFlick = availableFlicks[0];
closestFlick.ExecuteStartJudge();
}
}
foreach (InputUnitTouch inputUnitTouch in inputUnitTouchList)
{
List<Stay> availableStays = new List<Stay>();
foreach (Stay stay in checkingStayList)
{
if (stay.CheckJudgeAvailability(inputUnitTouch))
{
availableStays.Add(stay);
}
}
List<Hold> availableHolds = new List<Hold>();
foreach (Hold hold in checkingHoldList)
{
if (hold.CheckJudgeAvailability(inputUnitTouch))
{
availableHolds.Add(hold);
}
}
foreach (Stay stay in availableStays)
{
stay.ExecuteStartJudge();
}
foreach (Hold hold in availableHolds)
{
hold.ExecuteProcessJudge();
}
}
inputUnitTapList.Clear();
inputUnitTouchList.Clear();
inputUnitSwipeList.Clear();
}
public void SetNewInputUnitTap(int fingerId, Vector2 inputPosition)
{
InputUnitTap inputUnitTap = new InputUnitTap(fingerId, inputPosition);
if(!inputUnitTapList.Exists(x => x.fingerId == fingerId))
{
inputUnitTapList.Add(inputUnitTap);
}
}
public void SetNewInputUnitTouch(int fingerId, Vector2 inputPosition)
{
InputUnitTouch inputUnitTouch = new InputUnitTouch(fingerId, inputPosition);
if(!inputUnitTouchList.Exists(x => x.fingerId == fingerId))
{
inputUnitTouchList.Add(inputUnitTouch);
}
}
public void SetNewInputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, Vector2 delta)
{
InputUnitSwipe inputUnitSwipe = new InputUnitSwipe(fingerId, inputPosition, isGeneric, delta);
if(!inputUnitSwipeList.Exists(x => x.fingerId == fingerId))
{
inputUnitSwipeList.Add(inputUnitSwipe);
}
}
}
public partial class NoteJudgeManager
{
private List<Tap> GetAllMinTaps(List<Tap> availableTaps)
{
List<Tap> minTaps = new List<Tap>();
float minTime = float.MaxValue;
foreach (Tap tap in availableTaps)
{
if (tap.exactJudgeTime < minTime)
{
minTime = tap.exactJudgeTime;
minTaps.Clear();
minTaps.Add(tap);
}
else if (Mathf.Approximately(tap.exactJudgeTime, minTime))
{
minTaps.Add(tap);
}
}
return minTaps;
}
private List<Hold> GetAllMinHolds(List<Hold> availableHolds)
{
List<Hold> minHolds = new List<Hold>();
float minTime = float.MaxValue;
foreach (Hold hold in availableHolds)
{
if (hold.exactJudgeTime < minTime)
{
minTime = hold.exactJudgeTime;
minHolds.Clear();
minHolds.Add(hold);
}
else if (Mathf.Approximately(hold.exactJudgeTime, minTime))
{
minHolds.Add(hold);
}
}
return minHolds;
}
private Tap GetNearestTap(List<Tap> notes, Vector2 inputPosition)
{
float minDistance = float.MaxValue;
Tap closestNote = null;
foreach (Tap note in notes)
{
float distance = Vector2.Distance(inputPosition, note.noteScreenPosition);
if (distance < minDistance)
{
minDistance = distance;
closestNote = note;
}
}
return closestNote;
}
private Hold GetNearestHold(List<Hold> notes, Vector2 inputPosition)
{
float minDistance = float.MaxValue;
Hold closestNote = null;
foreach (Hold note in notes)
{
float distance = Vector2.Distance(inputPosition, note.noteScreenPosition);
if (distance < minDistance)
{
minDistance = distance;
closestNote = note;
}
}
return closestNote;
}
}
public class InputUnit
{
public int fingerId;
public Vector2 inputPosition;
}
public class InputUnitTap : InputUnit
{
public InputUnitTap(int fingerId, Vector2 inputPosition)
{
this.fingerId = fingerId;
this.inputPosition = inputPosition;
}
}
public class InputUnitTouch : InputUnit
{
public InputUnitTouch(int fingerId, Vector2 inputPosition)
{
this.fingerId = fingerId;
this.inputPosition = inputPosition;
}
}
public class InputUnitSwipe : InputUnit
{
public Vector2 swipeDirection;
public bool isGeneric;
public InputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, Vector2 swipeDirection)
{
this.fingerId = fingerId;
this.inputPosition = inputPosition;
this.isGeneric = isGeneric;
this.swipeDirection = swipeDirection.normalized;
}
}
}