Files
ichni_Official/Assets/Scripts/Menu/MenuManager.cs
SoulliesOfficial 70b2a43824 update
2025-08-22 14:54:40 -04:00

56 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using AK.Wwise;
using Ichni.Menu;
using Ichni.Story.UI;
using Ichni.UI;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
namespace Ichni
{
public partial class MenuManager : MonoBehaviour
{
public static MenuManager instance;
public StartUIPage startUIPage;
public ChapterSelectionUIPage chapterSelectionUIPage;
public StoryUIPage storyUIPage;
public DialogUIPage dialogUIPage;
public SongSelectionUIPage songSelectionUIPage;
public TransitionUIPage transitionUIPage;
public SettingsUIPage settingsUIPage;
public List<string> languageList;
public List<string> displayLanguageList;
}
public partial class MenuManager
{
AsyncOperation asyncOperation;
private void Awake()
{
instance = this;
}
private void Start()
{
Application.targetFrameRate = SettingsManager.instance.gameSettings.targetFrame;
asyncOperation = SceneManager.LoadSceneAsync("GameScene");
asyncOperation.allowSceneActivation = false;
}
}
public partial class MenuManager
{
public void TestEnterGame()
{
MenuInputManager.instance.gameInput.Menu.Disable();
asyncOperation.allowSceneActivation = true;
}
}
}