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ichni_Official/ichni Official_WwiseProject/Game Parameters/Default Work Unit.wwu
SoulliesOfficial 3a63641a2c 谱面改进
2026-04-09 11:03:18 -04:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{BD9B536C-75A7-4780-B584-DAE16A873CFE}" SchemaVersion="123">
<GameParameters>
<WorkUnit Name="Default Work Unit" ID="{BD9B536C-75A7-4780-B584-DAE16A873CFE}" PersistMode="Standalone">
<ChildrenList>
<Folder Name="Menu" ID="{05216BA3-0D93-4B34-8ECC-AE8ED2459526}" ShortID="455425243">
<ChildrenList>
<GameParameter Name="Preview_Highpass" ID="{93654FB0-F210-4186-BBAD-9F06C8028C36}">
<PropertyList>
<Property Name="FilterTimeDown" Type="Real64" Value="0.5"/>
<Property Name="FilterTimeUp" Type="Real64" Value="0.5"/>
<Property Name="InitialValue" Type="Real64" Value="0"/>
<Property Name="RTPCRamping" Type="int16" Value="2"/>
<Property Name="SlewRateDown" Type="Real64" Value="80"/>
<Property Name="SlewRateUp" Type="Real64" Value="80"/>
</PropertyList>
</GameParameter>
<GameParameter Name="Preview_Lowpass" ID="{E9720C21-BC49-411D-A512-7FB81DB1D56D}">
<PropertyList>
<Property Name="FilterTimeDown" Type="Real64" Value="0.5"/>
<Property Name="FilterTimeUp" Type="Real64" Value="0.5"/>
<Property Name="InitialValue" Type="Real64" Value="0"/>
<Property Name="RTPCRamping" Type="int16" Value="2"/>
<Property Name="SlewRateDown" Type="Real64" Value="80"/>
<Property Name="SlewRateUp" Type="Real64" Value="80"/>
</PropertyList>
</GameParameter>
<GameParameter Name="Preview_Volume" ID="{052772C9-1B43-4EDA-8257-AF334383C44D}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
</ChildrenList>
</Folder>
<Folder Name="Game" ID="{E6E77FA0-F1FF-4E39-A552-0AD6753D34FD}" ShortID="182892871">
<ChildrenList>
<GameParameter Name="Song_Highpass" ID="{9595CF69-65FC-4731-85D1-239E39EB5F87}">
<PropertyList>
<Property Name="Color" Type="int16" Value="10"/>
<Property Name="InitialValue" Type="Real64" Value="0"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
</GameParameter>
<GameParameter Name="Song_Lowpass" ID="{EC0BC6C0-68C4-4C2D-820B-74249581E738}">
<PropertyList>
<Property Name="Color" Type="int16" Value="10"/>
<Property Name="InitialValue" Type="Real64" Value="0"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
</GameParameter>
<GameParameter Name="Song_Volume" ID="{8397044C-D218-4563-BE83-0CFFD54FEE39}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="Song_EQ_FX_Highpass" ID="{329D5739-94A4-4CB2-BDC5-ECAAB3909372}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="0"/>
</PropertyList>
</GameParameter>
<GameParameter Name="Song_EQ_FX_Lowpass" ID="{D4FD2DF9-5BEA-4EEC-BAB2-2CD641CB1646}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
</ChildrenList>
</Folder>
<Folder Name="General" ID="{D83FF470-90BE-4DF2-8D44-878CA69F7541}" ShortID="827636726">
<ChildrenList>
<GameParameter Name="MasterVolume" ID="{25116908-93D9-4475-9738-CBDE806F3203}"/>
<GameParameter Name="MusicVolume" ID="{E819AD73-1760-455B-BCC5-F14B3FC6FCE8}"/>
<GameParameter Name="SoundFXVolume" ID="{D6D7BB28-D63B-4E68-9B3D-88D6769F1619}"/>
<GameParameter Name="UIVolume" ID="{DD38A773-4FD2-4167-A8D4-5687F1C68B54}"/>
</ChildrenList>
</Folder>
</ChildrenList>
</WorkUnit>
</GameParameters>
</WwiseDocument>