169 lines
6.5 KiB
C#
169 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public partial class DTMTrail : EnvironmentObject, IHaveTrail, IHaveInteraction
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{
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#region [暴露属性字段] Exposed Fields
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public GameObject headPoint, headCircle;
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public GameObject trailBody;
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public bool isHeadEnabled;
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public List<Renderer> renderers;
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public ParticleSystem headCircleParticle;
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public TrailRenderer trailRenderer { get; set; }
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public FlexibleFloat visibleTimeLength;
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public FlexibleBool enableTimes;
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public float enableProcessTime = 0.5f;
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public float headSize = 1f;
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public FlexibleFloat headRotateSpeed;
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public override bool haveEmission => true;
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#endregion
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#region [生命周期与工厂] Lifecycle & Factory
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public static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
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bool isStatic, FlexibleFloat visibleTimeLength, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
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float headSize)
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{
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DTMTrail dtmTrail = EnvironmentObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMTrail>();
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dtmTrail.isHeadEnabled = false;
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dtmTrail.visibleTimeLength = visibleTimeLength;
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dtmTrail.enableTimes = enableTimes;
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dtmTrail.headRotateSpeed = headRotateSpeed;
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dtmTrail.enableProcessTime = enableProcessTime;
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dtmTrail.headSize = headSize;
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return dtmTrail;
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}
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public override void SetDefaultSubmodules()
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{
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base.SetDefaultSubmodules();
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colorSubmodule.emissionEnabled = true;
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colorSubmodule.originalEmissionColor = Color.white;
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colorSubmodule.originalEmissionIntensity = 1;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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//SetUpTweeners();
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trailRenderer = trailBody.GetComponent<TrailRenderer>();
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var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
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rotationBySpeedModule.z = 0;
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headPoint.transform.localScale = Vector3.zero;
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headCircle.transform.localScale = Vector3.zero;
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trailRenderer.emitting = false;
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renderers.ForEach(rend => rend.InitializeShader());
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}
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public override void WhenStart()
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{
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base.WhenStart();
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trailRenderer.emitting = true;
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trailRenderer.Clear();
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headPoint.gameObject.SetActive(false);
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headCircle.gameObject.SetActive(false);
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}
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public override void Refresh()
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{
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base.Refresh();
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renderers.ForEach(rend =>
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{
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rend.material.SetColor("_BaseColor", colorSubmodule.currentBaseColor);
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rend.material.SetColor("_EmissionColor", colorSubmodule.GetCurrentEmissionColor());
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});
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}
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#endregion
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#region [事件动画逻辑] Event Animation Logic
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private void Update()
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{
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float songTime = CoreServices.TimeProvider.SongTime;
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enableTimes.UpdateFlexibleBool(songTime);
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if(enableTimes.value && !isHeadEnabled)
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{
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EnableHead();
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isHeadEnabled = true;
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}
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else if(!enableTimes.value && isHeadEnabled)
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{
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DisableHead();
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isHeadEnabled = false;
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}
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visibleTimeLength.UpdateFlexibleFloat(songTime);
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if (visibleTimeLength.animations.Count > 0)
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{
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trailRenderer.time = visibleTimeLength.value;
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}
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if (isHeadEnabled && headRotateSpeed.animations.Count > 0)
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{
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headRotateSpeed.UpdateFlexibleFloat(songTime);
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var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
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rotationBySpeedModule.z = headRotateSpeed.value;
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}
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}
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private Sequence enableHeadSequence;
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private Sequence disableHeadSequence;
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private Sequence headBounceSequence;
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private void EnableHead()
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{
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enableHeadSequence?.Kill(true);
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disableHeadSequence?.Kill(true);
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enableHeadSequence = DOTween.Sequence();
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enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.OnStart(() =>
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{
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headPoint.gameObject.SetActive(true);
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headCircle.gameObject.SetActive(true);
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});
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enableHeadSequence.Play();
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}
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private void DisableHead()
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{
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enableHeadSequence?.Kill(true);
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disableHeadSequence?.Kill(true);
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disableHeadSequence = DOTween.Sequence();
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disableHeadSequence.Append(headPoint.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
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disableHeadSequence.Join(headCircle.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
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disableHeadSequence.OnComplete(() =>
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{
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headPoint.gameObject.SetActive(false);
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headCircle.gameObject.SetActive(false);
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});
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disableHeadSequence.Play();
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}
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public void TriggerInteraction()
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{
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headBounceSequence = DOTween.Sequence();
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headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
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headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
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headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
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headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
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headBounceSequence.SetAutoKill(false);
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}
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#endregion
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}
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}
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