Files
ichni_Official/Assets/ThemeBundles/DepartureToMultiverse/Scripts/Game/Note/NoteEffect/DTMNoteGenerateExpand.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

44 lines
1.3 KiB
C#

using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGenerateExpand : NoteGenerateEffect
{
#region [] Initialization
public DTMNoteGenerateExpand(NoteVisualBase noteVisual, float generateTime, float effectTime)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.generateTime = generateTime;
this.effectTime = effectTime;
}
#endregion
#region [] Core Effect Implementation
public sealed override void Recover()
{
noteVisual.noteMain.SetActive(false);
noteVisual.noteMain.transform.localScale = Vector3.zero;
}
public override void PreExecute()
{
noteVisual.noteMain.SetActive(true);
}
public override void Execute()
{
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
noteVisual.noteMain.transform.localScale = e * Vector3.one;
}
public override void Adjust()
{
noteVisual.noteMain.transform.localScale = Vector3.one;
}
#endregion
}
}