21 lines
418 B
C#
21 lines
418 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using AK.Wwise;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.Menu
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{
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public class MenuAudioManager : SerializedMonoBehaviour
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{
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public static MenuAudioManager instance;
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public AudioContainer audioContainer;
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private void Awake()
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{
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instance = this;
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}
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}
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} |