Files
ichni_Official/Assets/ThemeBundles/DepartureToMultiverse/Scripts/DTMTrail.cs
SoulliesOfficial 6aa498f6be
2025-08-11 14:04:06 -04:00

199 lines
7.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMTrail : EnvironmentObject, IHaveTrail, IHaveInteraction
{
public GameObject headPoint, headCircle;
public GameObject trailBody;
public bool isHeadEnabled;
public List<Renderer> renderers;
public ParticleSystem headCircleParticle;
public TrailRenderer trailRenderer { get; set; }
public FlexibleFloat visibleTimeLength;
public FlexibleBool enableTimes;
public float enableProcessTime = 0.5f;
public float headSize = 1f;
public FlexibleFloat headRotateSpeed;
public override bool haveEmission => true;
public static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
bool isStatic, FlexibleFloat visibleTimeLength, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
float headSize)
{
DTMTrail dtmTrail = EnvironmentObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMTrail>();
dtmTrail.isHeadEnabled = false;
dtmTrail.visibleTimeLength = visibleTimeLength;
dtmTrail.enableTimes = enableTimes;
dtmTrail.headRotateSpeed = headRotateSpeed;
dtmTrail.enableProcessTime = enableProcessTime;
dtmTrail.headSize = headSize;
return dtmTrail;
}
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
colorSubmodule.emissionEnabled = true;
colorSubmodule.originalEmissionColor = Color.white;
colorSubmodule.originalEmissionIntensity = 1;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
//SetUpTweeners();
trailRenderer = trailBody.GetComponent<TrailRenderer>();
var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
rotationBySpeedModule.z = 0;
headPoint.transform.localScale = Vector3.zero;
headCircle.transform.localScale = Vector3.zero;
trailRenderer.emitting = false;
renderers.ForEach(rend => rend.InitializeShader());
}
public override void WhenStart()
{
base.WhenStart();
trailRenderer.emitting = true;
trailRenderer.Clear();
}
public override void Refresh()
{
base.Refresh();
renderers.ForEach(rend =>
{
rend.material.SetColor("_BaseColor", colorSubmodule.currentBaseColor);
rend.material.SetColor("_EmissionColor", colorSubmodule.GetCurrentEmissionColor());
});
}
private void Update()
{
float songTime = GameManager.instance.songTime;
enableTimes.UpdateFlexibleBool(songTime);
if(enableTimes.value && !isHeadEnabled)
{
EnableHead();
isHeadEnabled = true;
}
else if(!enableTimes.value && isHeadEnabled)
{
DisableHead();
isHeadEnabled = false;
}
visibleTimeLength.UpdateFlexibleFloat(songTime);
if (visibleTimeLength.animations.Count > 0)
{
trailRenderer.time = visibleTimeLength.value;
}
if (isHeadEnabled && headRotateSpeed.animations.Count > 0)
{
headRotateSpeed.UpdateFlexibleFloat(songTime);
var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
rotationBySpeedModule.z = headRotateSpeed.value;
}
}
private Sequence enableHeadSequence;
private Sequence disableHeadSequence;
private Sequence headBounceSequence;
private void EnableHead()
{
enableHeadSequence?.Kill(true);
disableHeadSequence?.Kill(true);
enableHeadSequence = DOTween.Sequence();
enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
enableHeadSequence.Play();
}
private void DisableHead()
{
enableHeadSequence?.Kill(true);
disableHeadSequence?.Kill(true);
disableHeadSequence = DOTween.Sequence();
disableHeadSequence.Append(headPoint.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
disableHeadSequence.Join(headCircle.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
disableHeadSequence.Play();
}
public void TriggerInteraction()
{
headBounceSequence = DOTween.Sequence();
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
headBounceSequence.SetAutoKill(false);
}
}
public partial class DTMTrail
{
public override void SaveBM()
{
matchedBM = new DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
themeBundleName, objectName, isStatic, visibleTimeLength, enableTimes, headRotateSpeed, enableProcessTime, headSize);
}
}
namespace Beatmap
{
public partial class DTMTrail_BM : EnvironmentObject_BM
{
public FlexibleFloat_BM visibleTimeLength;
public FlexibleBool_BM enableTimes;
public float enableProcessTime = 0.5f;
public float headSize = 1f;
public FlexibleFloat_BM headRotateSpeed;
public DTMTrail_BM()
{
}
public DTMTrail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM parentElement,
string themeBundleName, string objectName, bool isStatic, FlexibleFloat visibleTimeLength,
FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime, float headSize):
base(elementName, elementGuid, tags, parentElement, themeBundleName, objectName, isStatic)
{
this.visibleTimeLength = visibleTimeLength.ConvertToBM();
this.enableTimes = enableTimes.ConvertToBM();
this.headRotateSpeed = headRotateSpeed.ConvertToBM();
this.enableProcessTime = enableProcessTime;
this.headSize = headSize;
}
public override void ExecuteBM()
{
matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic, visibleTimeLength?.ConvertToGameType(),
enableTimes.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
}
}
}
}