69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMNoteGenerateExpand : NoteGenerateEffect
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{
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public DTMNoteGenerateExpand(NoteVisualBase noteVisual, float generateTime, float effectTime)
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{
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.generateTime = generateTime;
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this.effectTime = effectTime;
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}
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public sealed override void Recover()
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{
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noteVisual.noteMain.SetActive(false);
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noteVisual.noteMain.transform.localScale = Vector3.zero;
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}
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public override void PreExecute()
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{
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noteVisual.noteMain.SetActive(true);
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}
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public override void Execute()
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{
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float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
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noteVisual.noteMain.transform.localScale = e * Vector3.one;
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}
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public override void Adjust()
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{
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noteVisual.noteMain.transform.localScale = Vector3.one;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.DTMNoteGenerateExpand_BM(effectTime, generateTime);
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}
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}
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namespace Beatmap
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{
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public class DTMNoteGenerateExpand_BM : NoteGenerateEffect_BM
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{
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public new float effectTime;
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public new float generateTime;
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public DTMNoteGenerateExpand_BM()
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{
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}
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public DTMNoteGenerateExpand_BM(float effectTime, float generateTime) :
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base(effectTime, generateTime)
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{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new DTMNoteGenerateExpand(attachedGameElement as NoteVisualBase, generateTime, effectTime);
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}
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}
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}
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}
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