65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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namespace Ichni.RhythmGame
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{
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public partial class GameCameraExtension : GameElement
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{
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public GameCamera gameCamera;
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public float farClipRange = 1000f;
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public static GameCameraExtension GenerateElement(string elementName, Guid id,
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List<string> tags, bool isFirstGenerated, GameElement parentElement, float farClipRange)
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{
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GameCameraExtension gameCameraExtension = Instantiate(GameManager.instance.basePrefabs.emptyObject).AddComponent<GameCameraExtension>();
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gameCameraExtension.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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gameCameraExtension.gameCamera = parentElement as GameCamera;
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gameCameraExtension.farClipRange = farClipRange;
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gameCameraExtension.ApplyExtension();
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return gameCameraExtension;
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}
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public void ApplyExtension()
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{
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gameCamera.gameCamera.farClipPlane = farClipRange;
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}
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}
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public partial class GameCameraExtension
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{
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public override void SaveBM()
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{
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matchedBM = new GameCameraExtension_BM(elementName, elementGuid, tags,
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parentElement.matchedBM as GameElement_BM, farClipRange);
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}
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}
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namespace Beatmap
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{
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public class GameCameraExtension_BM : GameElement_BM
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{
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public float farClipRange;
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public GameCameraExtension_BM()
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{
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}
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public GameCameraExtension_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement, float farClipRange)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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this.farClipRange = farClipRange;
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}
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public override void ExecuteBM()
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{
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matchedElement = GameCameraExtension.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), farClipRange);
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}
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}
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}
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} |