173 lines
6.5 KiB
C#
173 lines
6.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Dreamteck.Splines;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
|
using UniRx;
|
|
using UnityEngine;
|
|
using UnityEngine.Splines;
|
|
|
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
|
{
|
|
public partial class DTMNoteVisualHold : DTMNoteVisual, INoteVisualHold, IHaveTransformSubmodule
|
|
{
|
|
public Hold hold { get; set; }
|
|
public override Vector3 noteVisualPosition => headPoint.transform.position;
|
|
public MeshGenerator meshGenerator;
|
|
public SplinePositioner headPoint, tailPoint;
|
|
|
|
public SplineExtrude extrude;
|
|
|
|
public new static DTMNoteVisualHold GenerateElement(string elementName, Guid id, List<string> tags,
|
|
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
|
|
{
|
|
DTMNoteVisualHold noteVisualHold = NoteVisualBase.GenerateElement(elementName, id, tags,
|
|
isFirstGenerated, themeBundleName, objectName, parentElement, isHighlighted).GetComponent<DTMNoteVisualHold>();
|
|
|
|
return noteVisualHold;
|
|
}
|
|
|
|
public override void FirstSetUpObject(bool isFirstGenerated)
|
|
{
|
|
NoteBase note = parentElement as NoteBase;
|
|
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
|
|
if(!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
|
|
|
|
this.note = note;
|
|
note.noteVisual = this;
|
|
this.hold = note as Hold;
|
|
|
|
this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
|
|
this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
|
|
this.extrude = notePartList[1].GetComponent<SplineExtrude>();
|
|
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
|
|
|
|
this.hold.trackPositioner.autoUpdate = false;
|
|
|
|
headPoint.spline = hold.track.trackPathSubmodule.path;
|
|
meshGenerator.spline = hold.track.trackPathSubmodule.path;
|
|
tailPoint.spline = hold.track.trackPathSubmodule.path;
|
|
|
|
//meshGenerator.enabled = false;
|
|
//extrude.Container = hold.track.trackPathSubmodule.container;
|
|
}
|
|
|
|
public override void AfterInitialize()
|
|
{
|
|
base.AfterInitialize();
|
|
Recover();
|
|
}
|
|
|
|
public override void Recover()
|
|
{
|
|
foreach (GameObject part in notePartList)
|
|
{
|
|
Renderer rend = part.GetComponent<Renderer>();
|
|
if (rend != null)
|
|
{
|
|
rend.materials[0].SetFloat("_MainAlpha", 1f);
|
|
rend.materials[1].SetFloat("_MainAlpha", 1f);
|
|
note.track.trackPathSubmodule.path.RebuildImmediate();
|
|
}
|
|
}
|
|
|
|
foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
|
|
{
|
|
effect.Recover();
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class DTMNoteVisualHold
|
|
{
|
|
public override void SaveBM()
|
|
{
|
|
matchedBM = new DTMNoteVisualHold_BM(elementName, elementGuid, tags,
|
|
themeBundleName, objectName,parentElement.matchedBM as GameElement_BM, isHighlighted);
|
|
}
|
|
|
|
private float startPercent, endPercent;
|
|
|
|
public void UpdateHoldInMovableTrack()
|
|
{
|
|
if (effectSubmodule.effectCollection["Generate"].Any(e => e.nowEffectState == EffectBase.EffectState.Middle))
|
|
{
|
|
return;
|
|
}
|
|
|
|
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
|
|
|
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
|
|
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
|
|
|
hold.trackPositioner.SetPercent(startPercent);
|
|
meshGenerator.SetClipRange(startPercent, endPercent);
|
|
//Debug.Log("Range: " + startPercent + " - " + endPercent);
|
|
//extrude.Range = new Vector2(startPercent, endPercent);
|
|
headPoint.SetPercent(startPercent);
|
|
tailPoint.SetPercent(endPercent);
|
|
}
|
|
|
|
public void UpdateHoldInStaticTrack()
|
|
{
|
|
//throw new NotImplementedException();
|
|
}
|
|
|
|
public void UpdateTransform(bool refreshAll = true)
|
|
{
|
|
bool willRefresh = false;
|
|
|
|
if (transformSubmodule.positionDirtyMark)
|
|
{
|
|
transformSubmodule.currentPosition = transformSubmodule.originalPosition + transformSubmodule.positionOffset;
|
|
transformSubmodule.positionDirtyMark = false;
|
|
willRefresh = true;
|
|
transformSubmodule.positionOffset = Vector3.zero;
|
|
|
|
//extrude.transform.localPosition = Vector3.zero - hold.transform.localPosition;
|
|
//extrude.transform.localEulerAngles = Vector3.zero - hold.transform.localEulerAngles;
|
|
}
|
|
|
|
if (refreshAll && willRefresh)
|
|
{
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
public override void Refresh()
|
|
{
|
|
base.Refresh();
|
|
|
|
Vector2 posOffset = new Vector2(transformSubmodule.currentPosition.x, transformSubmodule.currentPosition.y);
|
|
hold.trackPositioner.motion.offset = posOffset;
|
|
meshGenerator.offset = posOffset;
|
|
headPoint.motion.offset = posOffset;
|
|
tailPoint.motion.offset = posOffset;
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public class DTMNoteVisualHold_BM : DTMNoteVisual_BM
|
|
{
|
|
public DTMNoteVisualHold_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public DTMNoteVisualHold_BM(string elementName, Guid id, List<string> tags,
|
|
string themeBundleName, string objectName, GameElement_BM parent, bool isHighlighted) :
|
|
base(elementName, id, tags, parent, themeBundleName, objectName, isHighlighted)
|
|
{
|
|
|
|
}
|
|
|
|
public override void ExecuteBM()
|
|
{
|
|
matchedElement = DTMNoteVisualHold.GenerateElement(elementName, elementGuid, tags, false,
|
|
themeBundleName, objectName, GetElement(attachedElementGuid), isHighlighted);
|
|
}
|
|
}
|
|
}
|
|
} |