118 lines
4.3 KiB
C#
118 lines
4.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UniRx;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class Trail : GameElement, IHaveTransformSubmodule, IHaveTrail
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{
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public TrailRenderer trailRenderer { get; set; }
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public Material renderMaterial;
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public float visibleTimeLength;
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public bool isAutoOrient;
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public float widthMultiplier;
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public AnimationCurve widthCurve;
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public Gradient gradient;
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public TransformSubmodule transformSubmodule { get; set; }
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public static Trail GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated,
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GameElement parentElement, float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
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AnimationCurve widthCurve, Gradient gradient, Material material = null)
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{
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Trail trail = Instantiate(GameManager.instance.basePrefabs.trail, parentElement.transform).GetComponent<Trail>();
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trail.trailRenderer = trail.GetComponent<TrailRenderer>();
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trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
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trail.renderMaterial = material == null ? GameManager.instance.basePrefabs.defaultTrailMaterial : material;
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trail.visibleTimeLength = visibleTimeLength;
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trail.isAutoOrient = isAutoOrient;
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trail.widthMultiplier = widthMultiplier;
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trail.widthCurve = widthCurve;
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trail.gradient = gradient;
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trail.trailRenderer.material = trail.renderMaterial;
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trail.trailRenderer.time = visibleTimeLength;
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trail.trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ;
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trail.trailRenderer.widthMultiplier = widthMultiplier;
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trail.trailRenderer.widthCurve = widthCurve;
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trail.trailRenderer.colorGradient = gradient;
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return trail;
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}
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public override void SetDefaultSubmodules()
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{
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transformSubmodule = new TransformSubmodule(this);
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}
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public override void AfterInitialize()
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{
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Observable.NextFrame().Subscribe(_=> trailRenderer.Clear());
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}
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}
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public partial class Trail
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{
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public override void SaveBM()
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{
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matchedBM = new Trail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
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visibleTimeLength, isAutoOrient, widthMultiplier, widthCurve, renderMaterial, gradient);
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}
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}
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public interface IHaveTrail
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{
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TrailRenderer trailRenderer { get; set; }
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}
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namespace Beatmap
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{
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public class Trail_BM : GameElement_BM
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{
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public float visibleTimeLength;
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public string renderMaterialName;
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public bool isAutoOrient;
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public float widthMultiplier;
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public AnimationCurve widthCurve;
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public Gradient gradient;
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public Trail_BM()
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{
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}
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public Trail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
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float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
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AnimationCurve widthCurve, Material renderMaterial, Gradient gradient) : base(elementName, elementGuid, tags,
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attachedElement)
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{
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this.visibleTimeLength = visibleTimeLength;
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this.renderMaterialName = renderMaterial.name;
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this.isAutoOrient = isAutoOrient;
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this.widthMultiplier = widthMultiplier;
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this.widthCurve = widthCurve;
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this.gradient = gradient;
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}
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public override void ExecuteBM()
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{
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matchedElement = Trail.GenerateElement(elementName, elementGuid, tags,
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false, GetElement(attachedElementGuid),
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visibleTimeLength, isAutoOrient, widthMultiplier, widthCurve, gradient);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return Trail.GenerateElement(elementName, Guid.NewGuid(), tags,
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false, parent, visibleTimeLength,
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isAutoOrient, widthMultiplier, widthCurve, gradient);
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}
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}
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}
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} |