Files
ichni_Official/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/PostProcessing/Springs/MMSpringBloomIntensity.cs
SoulliesOfficial d4e860fa16 initial
2025-06-03 02:42:28 -04:00

29 lines
654 B
C#

#if MM_POSTPROCESSING
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace MoreMountains.Feedbacks
{
[AddComponentMenu("More Mountains/Springs/MMSpringBloomIntensity")]
public class MMSpringBloomIntensity : MMSpringFloatComponent<PostProcessVolume>
{
protected Bloom _bloom;
protected override void Initialization()
{
if (Target == null)
{
Target = this.gameObject.GetComponent<PostProcessVolume>();
}
Target.profile.TryGetSettings(out _bloom);
base.Initialization();
}
public override float TargetFloat
{
get => _bloom.intensity;
set => _bloom.intensity.Override(value);
}
}
}
#endif