Files
ichni_Official/Assets/Scripts/UI/SongSelection/DifficultySelectionContainer.cs
SoulliesOfficial bae0bfbc20 perf
2025-07-21 05:42:20 -04:00

35 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.Menu.UI
{
public class DifficultySelectionContainer : MonoBehaviour
{
public List<DifficultySelectionButton> buttons;
public DifficultySelectionButton selectedButton;
public void SetUp(List<DifficultyData> difficulties)
{
int difficultyCount = difficulties.Count;
for (var i = 0; i < buttons.Count; i++)
{
buttons[i].gameObject.SetActive(i < difficultyCount);
}
for (int i = 0; i < difficultyCount; i++)
{
buttons[i].SetUp(difficulties[i]);
}
if (MenuManager.instance.songSelectionUIPage.currentSelectedDifficultyIndex >= difficultyCount)
{
MenuManager.instance.songSelectionUIPage.currentSelectedDifficultyIndex = difficultyCount - 1;
}
buttons[MenuManager.instance.songSelectionUIPage.currentSelectedDifficultyIndex].Select();
}
}
}