Files
ichni_Official/Assets/Scripts/Game/GameElements/Notes/NoteObjects/Hold.cs
SoulliesOfficial d4fcca7740 update
2025-09-05 10:14:45 -04:00

391 lines
13 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using UniRx;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.RhythmGame
{
public partial class Hold : NoteBase
{
public float holdEndTime;
public float holdingTime;
public bool isHolding;
public float holdingBufferTime;
public float bufferTimer;
public float preTimeDifference;
public NoteJudgeType preJudgeType;
public float postTimeDifference;
public NoteJudgeType postJudgeType;
public static Hold GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime, float holdEndTime)
{
Hold hold = Instantiate(GameManager.instance.basePrefabs.holdNote, parentElement.transform).GetComponent<Hold>();
hold.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
hold.exactJudgeTime = exactJudgeTime;
hold.holdEndTime = holdEndTime;
hold.holdingTime = 0;
hold.holdingBufferTime = 0.04f;
hold.judgeIntervals = new NoteJudgeIntervals(
new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.125f),
new TimeInterval(-0.125f, -0.1f), new TimeInterval(-0.1f, 0.1f),
new TimeInterval(0.1f, 0.125f), new TimeInterval(0.125f, 0.15f), 0.15f);
hold.preJudgeType = NoteJudgeType.NotJudged;
hold.postJudgeType = NoteJudgeType.NotJudged;
if (parentElement.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)
{
hold.track = track;
hold.trackPositioner = hold.AddComponent<SplinePositioner>();
hold.trackPositioner.spline = track.trackPathSubmodule.path;
hold.trackPositioner.updateMethod = SplineUser.UpdateMethod.LateUpdate;
hold.isOnTrack = true;
hold.UpdateNoteInTrack();
}
else
{
throw new Exception("如果Note要生成在Track上Track必须有TrackTimeSubmodule组件。");
}
}
else
{
hold.track = null;
hold.isOnTrack = false;
}
return hold;
}
public override void ExecuteStartJudge()
{
float triggerTime = GameManager.instance.songTime;
preTimeDifference = triggerTime - exactJudgeTime;
NoteJudgeType startJudgeType = GetStartJudgeType(preTimeDifference);
preJudgeType = startJudgeType;
isFirstJudged = true;
isHolding = true;
noteAudioSubmodule.PlayHoldStartAudio();
//Debug.Log($"Hold Note Start Judge: {startJudgeType} at {triggerTime}");
}
public void ExecuteProcessJudge()
{
isHolding = true;
}
public void ExecuteFinalJudge()
{
foreach (EffectBase effect in noteVisual.effectSubmodule.effectCollection["StartHold"])
{
if (effect.nowEffectState == EffectBase.EffectState.Middle)
{
effect.Adjust();
}
}
foreach (EffectBase effect in noteVisual.effectSubmodule.effectCollection["Holding"])
{
effect.Adjust();
}
float triggerTime = GameManager.instance.songTime;
postTimeDifference = holdEndTime - triggerTime;
if (postTimeDifference <= 0.1f)
{
postJudgeType = NoteJudgeType.Perfect;
}
else if (postTimeDifference <= 0.125f)
{
postJudgeType = NoteJudgeType.Good;
}
else
{
postJudgeType = NoteJudgeType.Bad;
}
//Debug.Log($"Hold Note Final Judge: {postJudgeType} at {triggerTime} of difference {postTimeDifference}");
NoteJudgeType finalJudge = GetLowerType(preJudgeType, postJudgeType);
float finalTimeDifference = Mathf.Min(preTimeDifference, postTimeDifference);
GameManager.instance.playingRecorder.resultData.Add(finalTimeDifference);
if (finalJudge == NoteJudgeType.Perfect)
{
Perfect(triggerTime);
}
else if (finalJudge == NoteJudgeType.Good)
{
Good(triggerTime);
}
else if (finalJudge == NoteJudgeType.Bad)
{
Bad(triggerTime);
}
else if (finalJudge == NoteJudgeType.Miss)
{
Miss(triggerTime);
}
if (finalJudge != NoteJudgeType.Miss)
{
noteAudioSubmodule.PlayGeneralJudgeAudios();
}
}
}
public partial class Hold
{
public override void UpdateNoteInMovableTrack()
{
if (!isHolding && !isFinalJudged)
{
base.UpdateNoteInMovableTrack();
}
if (noteVisual is INoteVisualHold noteVisualHold)
{
noteVisualHold.UpdateHoldInMovableTrack();
}
}
public override void UpdateNoteInStaticTrack()
{
base.UpdateNoteInStaticTrack();
if (noteVisual is INoteVisualHold noteVisualHold)
{
noteVisualHold.UpdateHoldInStaticTrack();
}
}
protected override void RemoveFromCheckingList()
{
if (GameManager.instance.noteJudgeManager.checkingHoldList.Contains(this))
{
GameManager.instance.noteJudgeManager.checkingHoldList.Remove(this);
}
}
public override void SetPerfectPosition()
{
if (isOnTrack && track.trackTimeSubmodule is TrackTimeSubmoduleMovable movable)
{
holdingTime = holdEndTime - exactJudgeTime;
(noteVisual as INoteVisualHold)?.UpdateHoldInMovableTrack();
}
}
protected override void SlowOffsetAfterExactJudgeTime()
{
if (isOnTrack && track.trackTimeSubmodule is TrackTimeSubmoduleMovable movable)
{
holdingTime = GameManager.instance.songTime - exactJudgeTime;
(noteVisual as INoteVisualHold)?.UpdateHoldInMovableTrack();
}
}
}
public partial class Hold
{
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
noteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultTap");
}
public override void SaveBM()
{
matchedBM = new Hold_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime, holdEndTime);
}
}
public partial class Hold
{
public bool CheckJudgeAvailability(InputUnitTap inputUnitTap)
{
return !isFirstJudged && noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitTap));
}
public bool CheckJudgeAvailability(InputUnitTouch inputUnitTouch)
{
return isFirstJudged && noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitTouch));
}
protected override void SetJudgeArea()
{
if (!SettingsManager.instance.gameSettings.debugMode)
{
return;
}
if (noteJudgeSubmodule != null)
{
if (isDuringJudging && !isFirstJudged)
{
foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => !unit.isShowingJudge))
{
unit.SetShowingJudge(true);
}
}
foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge))
{
unit.UpdateJudge();
}
if (!isDuringJudging && GameManager.instance.songTime > holdEndTime - 2 * Time.deltaTime)
{
foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge))
{
unit.SetShowingJudge(false);
}
}
}
}
}
public partial class Hold
{
protected override void Update()
{
float songTime = GameManager.instance.songTime;
if (!isFirstJudged && !isDuringJudging &&
songTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart &&
!GameManager.instance.noteJudgeManager.checkingHoldList.Contains(this))
{
isDuringJudging = true;
GameManager.instance.noteJudgeManager.checkingHoldList.Add(this);
}
if (!GameManager.instance.audioManager.isUpdating || isFinalJudged)
{
return;
}
if (isHolding)
{
holdingTime = songTime - exactJudgeTime;
bufferTimer = holdingBufferTime;
}
else if(isFirstJudged)
{
bufferTimer -= Time.deltaTime;
}
if (isOnTrack)
{
UpdateNoteInTrack();
}
if (isDuringJudging)
{
noteScreenPosition = GetScreenPosition();
}
SetJudgeArea();
if (!isFirstJudged && exactJudgeTime < GameManager.instance.songTime)
{
SlowOffsetAfterExactJudgeTime();
}
foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["Generate"])
{
e.UpdateEffect(exactJudgeTime);
}
foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"])
{
e.UpdateEffect(exactJudgeTime);
}
foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["Holding"])
{
e.UpdateEffect(exactJudgeTime);
}
if (isFirstJudged && songTime > holdEndTime)
{
isHolding = false;
isFinalJudged = true;
ExecuteFinalJudge();
RemoveFromCheckingList();
}
if (isFirstJudged && bufferTimer < 0f)
{
isHolding = false;
isFinalJudged = true;
foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"])
{
e.Disrupt();
}
ExecuteFinalJudge();
RemoveFromCheckingList();
}
if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + judgeIntervals.afterMiss)
{
isFirstJudged = true;
isFinalJudged = true;
foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"])
{
e.Disrupt();
}
Miss(exactJudgeTime + judgeIntervals.afterMiss);
RemoveFromCheckingList();
}
}
private void LateUpdate()
{
isHolding = false;
}
}
namespace Beatmap
{
public class Hold_BM : NoteBase_BM
{
public float holdEndTime;
public Hold_BM()
{
}
public Hold_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement, float exactJudgeTime, float holdEndTime)
: base(elementName, elementGuid, tags, attachedElement, exactJudgeTime)
{
this.holdEndTime = holdEndTime;
}
public override void ExecuteBM()
{
matchedElement = Hold.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), exactJudgeTime, holdEndTime);
}
}
}
}