29 lines
664 B
C#
29 lines
664 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.Story
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{
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public class StorySave : MonoBehaviour
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{
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public StoryBlockSave blockSave;
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public StoryVariableSave variableSave;
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}
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public class StoryBlockSave
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{
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public enum StoryBlockState
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{
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Locked,
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Current,
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Completed
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}
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public Dictionary<string, StoryBlockState> storyBlockStates = new Dictionary<string, StoryBlockState>();
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}
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public class StoryVariableSave
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{
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public Dictionary<string, int> variables = new Dictionary<string, int>();
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}
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} |