Files
ichni_Official/Assets/Le Tai's Asset/TranslucentImage/Script/Utilities/ShaderID.cs
SoulliesOfficial d4e860fa16 initial
2025-06-03 02:42:28 -04:00

19 lines
832 B
C#

using UnityEngine;
namespace LeTai.Asset.TranslucentImage
{
public static class ShaderID
{
public static readonly int VIBRANCY = Shader.PropertyToID("_Vibrancy");
public static readonly int BRIGHTNESS = Shader.PropertyToID("_Brightness");
public static readonly int FLATTEN = Shader.PropertyToID("_Flatten");
public static readonly int BLUR_TEX = Shader.PropertyToID("_BlurTex");
public static readonly int MAIN_TEX = Shader.PropertyToID("_MainTex");
public static readonly int RADIUS = Shader.PropertyToID("_Radius");
public static readonly int BACKGROUND_COLOR = Shader.PropertyToID("_BackgroundColor");
public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion");
// public static readonly int ENV_TEX = Shader.PropertyToID("_EnvTex");
}
}